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Efterspelet

Miniature gaming and painting

Close fight when undead beat the living 16-15

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It was a hard fight all the way in Battlelore last night. The undead Dark Legion of Zorgas fought the human Tranlon’s Raiders to a nail-biting finish. A legion of skeleton swordsmen, energy-draining archers, death knights (plus a mind-possesing wraith unit) took on the battlemages, guards, lancers and animated ironbounds from the valiant Daqan nation. The two undead expansions are fast becoming
my favourites in Battlelore, thanks to a brilliant theme with eerie, powerful magic,  cool miniatures with useful powers and great synergy.

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In this scenario, the humans got the Sheltered Barrage scenario. This gave them 1 extra victory point (VP) for each enemy unit destroyed inside or adjacent to a building.

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The skellies took Manor of the Duke. This was useful, as it allowed them to reverse left and right flank cards. They also got 1 extra VP each turn they had at least two units in or just outside the Manor on their right flank. Fighting was fierce in the middle,  with two VP locations and two buildings.

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A unit of lancers tried to keep the Manor free from enemies. The undead took an early 8-5 lead with a rampaging wraith unit in the center, but the humans recovered when they smashed some skeletons and death knights. A clever Raise Dead spell gave the undead a deciding lead, 15-12, when a unit of lancers returned from the grave as skeleton minions.

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A desperate struggle by the citadel guards and valiant knights evened the score to 15 all, but couldn’t stop the undead from surrounding the Manor and winning with one measly point. Three cheers for unliving! Must play more. Great game and highly recommended.

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1969 battle report: War among the pillows

Picture, if you will, the year 1969. Sweden had hurricanes raging and Neil Armstrong had just taken a stroll on the moon. Meanwhile, me and my friend Peter were getting ready for our first miniature battle. Of course, we were using plastic Airfix soldiers in 1/72 scale, probably the only thing available to Swedish kids at the time.
The battlefield consisted of Peter’s bed, the carpet between it and his desk, plus the dusty area behind his aquarium. The yellow bed sheets with cream-coloured pillows reminded me of the sand dunes from a Tintin comic album.

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Which was appropriate,  since I was playing the Bedouins on the bed. On the table two meters away, Peter placed his German infantry. (Yes, it was indeed the classic World War 2 box that most kids seem to have owned one time or another. Still in print, btw.)

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– Ok, are you ready? said Peter, his blue Wehrmacht getting ready for unpainted action at the desk.
– Yes, but my camels keep falling over, I answered anxiously.
– See this? This German has a hand grenade. I’ll start by lobbing it in the centre of your men among the sand dunes. It explodes and all your troops are dead! I win!
Surprised, my six year old mind was a bit disappointed by this turn of events. Taking out 24 men with one throw! Yikes! My Bedouins didn’t even get to fire one shot. It did seem unfair, to say the least. I went home, waving goodbye to Peter’s mother, unpacking an Ikea lamp in the kitchen.

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That evening, there was a world news report on tv. I did not know it at the time, but it was about the very real war in Vietnam, in brutal black and white. Stealing a glance from my bedroom, I saw a soldier throwing a real hand grenade. It exploded alright, but the blast was surprisingly limited. It dawned on me that i had been tricked.
Confronting Peter with the truth in kindergarten the next day, he was quite calm about it.
– That’s okay, you can have the Germans next time.
– You mean you’ll play the camel riders?
– No. I’ll take my new Russians. They’ve got a T34 tank!

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Battlelore painting underway – only 142 to go

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With the Undead just released for Battlelore 2nd edition it’s time get going with the humans and chaos armies.

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Therefore,  I painted one of each troop type before to have an example before painting them all.

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I really like the Siege Golem with a bolt thrower on top. Time to start mass painting!

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Too many projects but I needed Blood Bowl orcs

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Converting 11 ork Boyz from Warhammer 40k into a Blood Bowl team was no problem at all. But it takes two teams to play.  What to do?

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The answer,  of course, is to check the old bits box for any useful leftovers.  The result, after some speed painting, was a Chaos team of mixed old metal and plastics.

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After flocking the bases we are ready to play. Not the most sophisticated teams,  but it’s a start.

Memoir 44 Iwo Jima Meat Grinder

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Taking a break from painting, setting up the minis for the gruesome 1945 battle in the Pacific.

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Flame tanks, mines, air attacks, caves, artillery and above buckets of olive green uniforms. Days of Wonder expansion from 2006.

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Pretty good, but I prefer the Japanese Counterattack by night scenario. Bayonets in the dark, yikes!

Skaven kill-kill man-things

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Finally getting somewhere with my first Skaven ratmen. The nice little rascals will be supported by some minotaurs in my upcoming Age of Sigmar fight, inside a Warhammer Quest dungeon.

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It’s going to be awfully crowded, that’s for sure. Stay tuned.

Knights of the White Wolf and the Middenheim book

Oh, the sweet smell of geek nostalgia. Having just restored my five knights of the White Wolf to fill out my cavalry, I decided to leaf through my copy of the wonderful Warhammer City book.

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Printed in 1987, it still has the full colour map of the mountain city Middenheim attached.

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The temple of Ulric, located within, is the place of worship for the ruthless bearded knights swinging their cavalry hammers.

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The book is extremely detailed with a gorgeous background for the Power Behind the Throne adventure,  the third part in the classic Enemy Within campaign in Warhammer Fantasy Roleplay. If you can get a copy, you will not regret it.

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Warhammer Quest with Age of Sigmar rules

Just a quick update of my latest project. I was thinking: Why not try the Age of Sigmar skirmish rules and try them out in a dungeon?

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So off I go with my freshly painted Empire Handgunners to accompany a hero, painting up a Skaven gang to meet them at close quarters. Should be fun to play. More on this soon.

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A defeat un-herd of

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Finally! The Herd vs Kingdom of Men battle report. Facing each other on my kitchen table, the beastmen fight their human enemies in a 2000 point battle.

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The scenario rolled was Pillage, so five (d3+4) red objective markers were placed around the battlefield, at least 12 inches from each other. The two forests, the house, the wagon and the portal by the ring of stones were chosen.

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DEPLOYMENT
The Herd chose the left side and get to start. They place their Abyssal allies at the left flank. Horsemen at the far left with their Efreet hero vanguard moving into the forest. The giant Brutox, a horde of Tribal Berserkers and a chieftain follow near the middle. Harpies, Tribal Longhorns and chariots follow. The right flank fall on the shoulders of Guardian Brutes and a flying Chimera.

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The Kingdom place Berserkers (Empire Flagellants) on their top right, opposite the Abyssal Horsemen. The Steel Behemoth guards the objective on the top right. Two hordes of infantry follow, each assisted by 20 pikemen.  A siege cannon and two cannons are placed along the line at regular intervals.  10 Knights guard the left flank, opposite the Chimera.

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TURN 1
Game on! The fast herd units move up to grab the objectives at the left forest, the house, the wagon and the portal. The Efreet moves to the right forest and cast a 20 dice Fireball at the pikemen near the behemoth, but only does 4 damage. Pitiful. They pass their nerve test.

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Time for the Men. They move the foot Guard wielding greatswords into charge range of the Tribal Berserkers. Now, the tribal berserkers can be charged by the foot guard (unless they retreat out of range). But if they charge and fail to rout the guards, they will be flanked by the pikemen. Not good, since you double a flanking units attacks. The Behemoth can just make out the Efreet and flame cannons him for 5 damage. He fails his nerve test and flees the field. All cannons fire but miss. The Empire Wizard wounds the chariot unit with 12 damage from a Lightning bolt. Hurt, they still hold.

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TURN 2
Not wanting to retreat, the Tribal berserkers (against better judgement) take a gamble and charge the foot guard. Bellowing with rage, the Brutox charges the steam tanking Behemoth. The Abyssal Horsemen confidently charge the Flagellants. The Longhorns move into charge range of the Shield wall horde. The Harpies use their magic to breath weapon 5 damage to the shield wall. But they are steady. Guardian Brutes move into position hiding out of sight of the knights right flank. Tribal Berserkers charge the Foot guard with 25 hits and wound 12. The gamble almost works but the humans reroll a failed nerve test (thanks to the general nearby) and hold. Bastards! The Brutox clubs the Behemoth for 5 damage. It holds. The Abyssal Horsemen give the Flagellants 10 damage, but they just smile.

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Payback time. The cannons both roll fives and hit the harpies and the chariots. Another wizard lightning bolt hits the chariots. The Harpies are shaken and disordered, the chariots fail to make a nerve reroll. Despite a shamans pleas they run away! To make matters worse, the Abyssal Knights are routed by the Flagellants. The Brutox is slightly hurt but remains. Disaster strikes when the unarmoured Tribal Berserkers take 29 damage from flank charging pike plus greatswords. The remaining 11 take to the hills. Only the Brutox is left on the left side of the battlefield. With at least four turns remaining, The Herd gives up.  Their enemies can easily hold 3 objectives and possibly 4 so further fighting is futile.

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Well that was disappointing. But I realize the Herd played wrong. They completely forgot their Pathfinder ability that let’s them move through woods unhindered. Just rushing without a plan was boneheaded. They might work better guerilla-style, with many small units of berserkers and a large spear block. The Kingdom of Men, otoh worked well.

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